Friday, January 29, 2016

Review - Flip City (2014) - Tasty Minstrel Games

The Blurb
Build your own town in Flip City In this deck-building game, you have no hand at all; instead, you play cards directly from the top of your deck. Winning the game requires delicate strategies...and some luck as well!!

A turn consists of two phases: Card Playing and Building.
Players play cards directly from the top of their deck, and may choose to continue unless they have three Cry-Face icons in play, which ends their turn immediately. When they choose to stop, they move to the Building Phase.

During the Building Phase, a player can use the coins gained from their previously played cards to buy a new card or to upgrade a card in their personal discard pile. To upgrade a card, pay the cost and flip it over; upgraded cards remain in the discard pile.

Since all cards in this game are double-sided, be careful not to flip them over accidentally when placing cards into your discard pile or when shuffling your deck.

Whenever a player gains eight or more VP during a single card playing phase, the player wins immediately!

The Play

It was very back-and-forth for me and Ty, each trying to  figure out which cards seemed to work best for us. In the end, Ty won via the "18 Cards Out" win condition.

Favorite Card/ Component


"When you are able to pay the cost to flip Central Park, you can get the Station, which can get you quickly to the 8-Point victory condition, although not quickly enough in my game."


"I like having the chance to have an extra frown so that I can play more cards to the table."



The art reminds me of Machi Korowhich is a game I enjoy a lot. The compact size of the deck is a plus. I thought that having buildings on both sides at some point would trip us up, but it did no such thing. A little long for what it is, but enjoyable.



My problem with the game is the flipping of the cards back to their original side. You have to pay a lot of money to flip it to the better side. I feel this should always be a permanent reward. The reward is not great enough to flip the card back.


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