Friday, June 17, 2016

We're going to Oranges!!!

Hello, True Believers! By the time you read this, I will be on my way back from a one-day stint at Origins 2016. It's my first major game convention, so I'm sure I will have some cool pics on my Instagram and/or Twitter, feel free to swing by there! 

The story I am going to tell, however, is when I asked my non-gamer wife about going to the convention. I wanted to go to Origins this year, and I knew that due to my work schedule, I would only be able to go for a single day. I had all of this worked out in my head, as I figured out the 5-hour drive, that my BFF Mike was going to go with me if I went, and how much money I thought I needed to go. I worked at all of this without ever explaining to my wife what it was. So, here is the conversation from the car ride back from an in-law's dinner a few months ago:

Monday, June 13, 2016

Review - Can't Stop (1980) - Sid Sackson

Sid Sackson is a legend of board game design. The very long list of games he has designed includes Acquire, Executive Decision, I'm the Boss, and Sleuth, just to name a few!  Today, we are looking at Can't Stop, a game designed in 1980 that still holds the test of time.